If anything, it's painfully obvious that this game was intended as a co-op experience. There are some secrets here and there but due to infinitely spawning zombies, exploration seems more like a chore rather than a chance to unwind in the silent moment, unless you want to risk your health and ammo for a secret emblem find. Once it's over, your character will receive an inevitable slap from a nearby zombie.Įvery level is a corridor. Let's start with the fact that zombies can move and attack you during cutscenes e.g., when you've cranked a lever to solve a puzzle, and sometimes cutscenes happen to just one of the players. To sum it up, RE6 could have benefitted from some basic polishing. I hear a lot of complaints that this game is a bunch of QTEs, but if anything, their relevance, difficulty and importance has been toned down. When you're playing this with a friend, every situation has something in store for unintentional comedy. Guns function as they are supposed to and different varieties of zombies require you to adapt to different situations. Every sequence between the levels is a damn madhouse, where the most ridiculous thing that can happen *will* happen.Ĭontrols are intuitive, fluid and fun, and I'm playing on mouse and keyboard. This game seems more like something designed by Platinum Games than Konami. Every character is a damn meme and the zombie apocalypse seems to be a rainy day at the office to our beloved BSAA agents. RE6 follows in the footsteps of its more action-oriented predecessors and turns the dial to hyper stupid. How the hell do you live, when everything you touch explodes? Half the time I am expecting something to just blow up in my face just from the virtue of existence. I've never had shell-shock over a video game. See that calm and normal situation? Someone is going to do something stupid and possibly, if not inevitably, explode. See that thing you're stepping on? It's going to break apart like bread sticks and explode. See that non-main character? He's going to turn into a zombie and explode. Wesker will be playable in Resident Evil Zero HD.See that petroleum fueled vehicle? It's going to explode into chunks of burning metal.
“Resident Evil 5” is pre-order bonus of “Resident Evil 6” on PC.Advance purchase of “Resident Evil 6” on Capcom’s website gives Umbrella umbrella.The game will also have a version for PC, but this remains without a defined date.
With subtitles in Portuguese, “Resident Evil 6” arrives on October 2 for PS3 and Xbox 360. The game will have three main campaigns, which can be played in cooperative mode, in addition to the “Mercenaries” mode, which offers competitive multiplayer. Its producers promise to take the “survival horror” to a new level, with massive doses of action and the rescue of classic elements of the franchise, such as suspense and zombies. “Resident Evil 6” is Capcom’s big bet for 2012. Finally, it will be possible to share the news via Twitter and Facebook.
It will be possible to compare the statistics with other players, exchange the game score for new clothes for the mercenaries and compete in special events.įree, the service will have an app compatible with Android smartphones or iOS devices from Apple or Windows Phone. “Resident Evil 6” around the world.Īmong the features of the service are the number of enemies killed, the weapons used and medals received.
In addition, the developer gave more details about Resident Evil.Net, the free online network that promises to expand the experience of gamers. The PC game, however, does not have a confirmed date yet. “Resident Evil 6” is ready and Capcom gives details of the game’s social networkĬapcom confirmed this Tuesday (21) that the development of “Resident Evil 6” is already finished for the PlayStation 3 and Xbox 360 versions, which guarantees that the game should even hit stores on October 2nd.